Monday, November 12, 2012

Model_Truck_1970_C10_Chevy

This is a 1970 Chevy C10 fleetside Truck.
What your looking at is the way the lines flow around the body of the truck.
Its called "edge flow". Its important to have clean edge flow for maintaining smooth surfaces and later for textures to lay down correctly on the model surface as well as for deformations to occur where you want it,if you want it to. Clean edge flow is an art.







Texture_Shading_1970 C-10 Truck

This is a 1970 C10 Chevy Pick up Truck.
Stock with stock Chevy Rally wheels
Truck was built using Maya software,Car body texture is Mia_car_phen
I used a linear work flow. All color swatches were gamma corrected to .454,textures set to rgbs,output is rgbs,environment is" Physical Sun Sky" without using any lens shader,physical sun sky multipy set to .2
chrome is blinn material with ambi-occluded connected to reflectivity.
All other material ex. (tires) is mia material







Monday, July 9, 2012

Render_Gun_Berretta M93R

Beretta M93R Renders
I built this different from from my previous game models.
I didn't build any hi poly model to extract maps, this route was faster. It took a week to build.
Its for games or something thats not so up and close.











UV map
 Diffuse map
 Normal map
 Ambi Occlusion

Model_Gun_BerettaM93R

I haven't posted anything in a while because i was working in at Cheveron oil refinery slinging the tools,
so here's my latest gun model.
Beretta M93R
Design in 1970 Produced in 1979-93
Design for Italian counter terrorism forces,single and 3 burst select fire.
Games used in Battlefield,Resident Evil,Modern warfare far as i know.




This is 2 days to block in
 It took  day to UV map, day to build the grips and little details an UV map them,.








Saturday, April 21, 2012

GameModels_ShotGuns_Ithica

PoliceModel_37_Ithica Riot/StakeOutGun

LoPolyMesh




Model_37_SawedOffHandle




Model 37 Defense

LoPolyMesh





HiPolyModels


HiPolyMesh

Maps were bake out from the hi poly mesh
This is a map made for the Roit Gun