Saturday, April 21, 2012

GameModels_ShotGuns_Ithica

PoliceModel_37_Ithica Riot/StakeOutGun

LoPolyMesh




Model_37_SawedOffHandle




Model 37 Defense

LoPolyMesh





HiPolyModels


HiPolyMesh

Maps were bake out from the hi poly mesh
This is a map made for the Roit Gun

Tuesday, April 17, 2012

GameModel_SOG_Knife_LoPoly

Game model
This is a SOG Special Forces knife.
Lo Poly784 tris.














Friday, April 13, 2012

GameModelColt191145_LoPoly

This model has 2292 Tris.
To bring ou the detail i built a hi poly version and extracted maps and used the maps on the lo poly version.
Below is pix of a worn out gun and a few pix of a newer gun.






Lo poly model before textures.







Here are all the maps.
I made a lot of the normal details in Photo shop. 

GameModelLoPoly1911Colt45Gun

This is a Colt 1911 45 Pistol
I left the wire frame on to show the topology.
The heads up display show the poly count.
This is a 1080 size video.

                                            

Monday, March 12, 2012

This is a lo Poly 357 Mag Game Model.
Below are all renders from the lo poly model using Maya's 2.0 Render Engine.
i love using the 2.0 render engine,It renders instantly!
Below is also a screen capture of the model in unity's game engine.



Wednesday, February 29, 2012

Game_Model_M4Rifle

This is a M4 Rifle. 
The hi res model was built first then a lo res version.
Uv mapping came next.
To transfer details, an ambient occlude and normal map were generated from the high polygon model to give the lo poly model the same detail.  A defuse map was painted in Photoshop using the ambi occlude as a base layer. The finished texture and normal map  were then connected to a shader.
The pix below are of the hi res.




The poly count is super hi 289124 tris:




The poly count is now 2312 tris but the detail is very close to the hi poly model of 289124 tris:
Here  is the normal map gerated from the hi poly model.

Ambient occlusion Map

Diffuse Map

UVMap