Wednesday, February 29, 2012

Game_Model_M4Rifle

This is a M4 Rifle. 
The hi res model was built first then a lo res version.
Uv mapping came next.
To transfer details, an ambient occlude and normal map were generated from the high polygon model to give the lo poly model the same detail.  A defuse map was painted in Photoshop using the ambi occlude as a base layer. The finished texture and normal map  were then connected to a shader.
The pix below are of the hi res.




The poly count is super hi 289124 tris:




The poly count is now 2312 tris but the detail is very close to the hi poly model of 289124 tris:
Here  is the normal map gerated from the hi poly model.

Ambient occlusion Map

Diffuse Map

UVMap



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