These are test render. no normal or bump maps applied yet.
I brought the jacket model into Autodesk Mudbox to add some detail .
I hardly use Mud box so it took some time to get use to sculpting. Fortunately its it not difficult to use.
The first 3 images are screenshots. The forth is a test render with a normal map applied to it. Normal maps are pretty much a kind of a bump map. Normal Maps are use frequently in gaming . Lights travel in and out of a normal map image as though it is real geometry, you get more dimension.
The last image is a normal map i extracted from the jacket i sculpted in Mud box.
it a test.
I needed to figure out how to extracted an use it.
So no problem.
I just wanted to test the sub surface scatter effect on the skin.
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