Thursday, August 18, 2011

Texture Shading_Test Renders WIP LinndBurg

So i'm rebuilding the body of this model because the last one didn't have enough detail.
These are test render. no normal or bump maps applied yet.



I brought the jacket model into Autodesk Mudbox to add some detail .
I hardly use  Mud box so  it took some time to get use to sculpting. Fortunately its  it not  difficult to use.
 The first 3 images are screenshots.  The forth is a test render with a normal map applied to it. Normal maps are pretty much  a kind of a bump map. Normal Maps are use frequently in gaming . Lights travel in and out of a normal map image as though it is real geometry, you get  more dimension.
The last image is a normal map i extracted from the jacket i sculpted in Mud box.
 it a test.
I needed to figure out how to extracted an use it. 
So no problem.





I just wanted to test the sub surface scatter effect on the skin.

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