Saturday, August 27, 2011

Texture_shading_Mudbox_Lindburg_Face Wip

So i brought this head model From Maya into Mud box where i painted a diffuse and bump layer.

 I UV mapped this model and now it's ready for texture and painting.
 I built this lo polygon gun to test out normal mapping.
 Here's my gun in Mud Box with a paint layer on it, just for testing.
The bump/Normal was made in Photoshop using NDo action i found online.
 Just for fun, I render this in Mental Ray nothing special. Super lo poly.

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